About client

The client, hailing from Abu Dhabi, brought a dedicated and focused approach to the Sparks project. His unwavering composure in challenging situations significantly contributed to the project’s success. Client’s enthusiasm and insightful understanding of developers’ challenges made our collaboration not only productive but also enjoyable. His genuine appreciation for Abu Dhabi’s culture added depth to our working relationship. 

5 M
Project Duration
10
Employees working
100 %
Client Satisfaction

Working with the client has been a delight, and we eagerly anticipate celebrating the success of the Sparks project together. 

Project information

Skills

Education, Socialist

Client

Sam Abdellah

Completed Date

12 - 06 - 2023

Manager

Dalvindar Singh

Location

Abu Dhabi

Project goals

The Sparks project aimed to create an engaging gamified learning platform, featuring interactive games and quizzes accessible on both mobile and web. 

  • Create an engaging and visually appealing gamified learning platform.  
  • Develop interactive template-based games and quizzes, uniquely termed as “Sparks”.  
  • Ensure accessibility through both a mobile app and web browser.  
  • Enable seamless integration with presentation software and video conferencing platforms
  • Provide robust reporting and analytics for educators and presenters.  
  • Cater to various use cases, including organizational sensing, employee surveys, and gamified recruitment experiences. 

Integration with presentation software and video conferencing platforms, along with robust reporting, catered to diverse educational needs.

Final outcome of this project

The Sparks project revolutionized education with its innovative gamified platform, seamlessly integrating into diverse scenarios. Its robust reporting tailored optimal learning experiences, setting a new standard for effective education.

  • SPARKS transformed traditional learning, introducing an innovative education approach. 
  • The platform’s versatility seamlessly integrated into diverse scenarios, providing engaging experiences for educators and learners. 
  • Reporting and analytics empowered users to address knowledge gaps, tailoring optimal learning experiences. 
  • The SPARKS project is a testament to our commitment to innovative solutions that exceed expectations. 
  • The gamified learning platform has not only enhanced engagement but also set a new standard fo